

This consistency allows for 004 to come out easily and act as a hard wall against an opponent that can't destroy it by a card effect. 002 and 003 allow for amazing search potential, and mixed with Deskbot Base's ability to redraw cards, they combine to create a high level of consistency. The other allows one to banish nine different Deskbot monsters from the field and graveyard to force the opponent to shuffle their hand, graveyard and all cards on their side of the field into their deck.īy far the most consistent of the cards in Duel Links are 002-004, 009 and Deskbot Base. One allows the player to return all Deskbot cards in their hand to the deck and then redraw the same amount. The final card in the archetype is Deskbot Base which gives 500 ATK and DEF to all Deskbot monsters, and also has two effects that occur once per turn.

Mix this with Deskbot 003 which allows one to special summon a Deskbot monster from the deck upon being normal summoned, and they create a consistent engine for the deck. 002 not only buffs other Deskbot monsters on the field, if they are special summoned, it allows the player to search for one Deskbot card from their deck and add it to their hand. Jet also allows one to sacrifice their monsters to summon others or to destroy a card on the field. It allows players to go into Deskbot Jet if they wish too, both of which grow stronger the more Deskbot cards are on the field, though this is likely the only real reason to use Deskbot 001. Starting from the top there is Deskbot 001 which, as the only Deskbot Tuner monster. The utility of many of the Deskbot monsters changed wildly moving into Duel Links, so keeping in mind which ones to use is vital. Due to this, it is important to know which Deskbots to use.


With ten different main deck cards, if players wish, they can have a full 20-card deck by simply playing two copies of each card, though this isn't always the best way to build the deck, as it limits extra plays.
